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Executive Producer - Space Engineers 2

Prague

The Job

Grow Space Engineers. That's it.

Space Engineers has sold 6 million copies with no paid acquisition - just a strong internal PR and community team. Space Engineers 2 is in early access. Your job is to turn a cult classic into something bigger - more players, more revenue, a successful SE2 launch.

You report directly to the CEO. You own franchise growth - and the delivery it depends on.

What You´ll Do

  • Own SE franchise growth - SE2 exit from early access, SE1 cross-sell, the whole funnel
  • Build the growth engine - creator partnerships, Steam visibility, campaigns, monetization strategy. We have a tiny marketing team. You'll shape it.
  • Lead SE2 - work directly with production leads to ship SE2 out of early access. On time, at quality, right scope. You own the outcome, not just the strategy.
  • Oversee SE1 at a high level - cross-sell, lifecycle, keeping the engine running
  • Convert the existing base - 6M SE1 owners is a massive acquisition channel that's barely been touched
  • Be a business partner to the founder - not a middle manager waiting for instructions
  • Raise the bar - we have a high-standards culture. Your job is to push it higher, not maintain it. That means honest feedback, clear expectations, and the courage to have hard conversations when they matter.
  • Stay close to execution to spot blockers, force trade-offs, and step in where escalation is needed — while teams handle normal day-to-day delivery.
  • Bridge core community and mainstream growth - understand what existing Space Engineers players value, where the product loses new players, and how to grow SE2 into a bigger, more accessible success without flattening its identity.

What You Won't Do

  • General operations or administration
  • Own every individual task or solve every small problem personally. Teams are expected to handle normal day-to-day execution.
  • Creative or technical direction. Founder stays hands-on there.
  • Approve budgets unilaterally. You propose, CEO decides.

What Makes This Interesting

  • A franchise with room to run. 13 years in the market, three major updates a year, deeply engaged community. The player base keeps growing — and we haven't done any paid acquisition yet.
  • Real authority within clear lanes. You'll work directly with the founder as a business partner. You own growth, commercial strategy, and execution. The founder remains hands-on in creative and technical direction. Strategic decisions, real ownership, direct impact.
  • AI intersection. Our sister company GoodAI does serious AI research and swarm robotics. AI companions and AI NPCs may come to SE. This isn't a buzzword — it's the roadmap.
  • Independent, European, founder-led. ~80 people. One owner. No publishers. No committees.
  • A real product challenge. Space Engineers already has a loyal core audience. The opportunity now is to grow beyond it without losing what made it special in the first place.

This Role Is NOT For You If

  • You think strategy means a 40-slide deck. Here it means: whiteboard, 15 minutes, what would you do?
  • You need a big org to be effective. We're ~80 people, founder-led, and we like it that way.
  • You're looking for a safe role. This is a reset, not a continuation. We are in a scale-up / acceleration moment.
  • You can't work within CET ±2 hours.
  • You lead by consensus. We respect people, but we don't wait for everyone to be comfortable before moving.

Location

Remote. CET ±2h timezone required.

Compensation

Competitive salary + profit share tied to company performance.

What you’ll find at Keen Software House:

 

Impact

  • Leave your mark on one of the most technically ambitious sandbox engineering games ever made.
  • Join an international team tackling hard problems

How we work

  • Hybrid by default: work from home when you want
  • Low bureaucracy, fast decisions

Time off & wellbeing

  • 5 weeks’ vacation
  • Flexible sick leave

Workspace

  • Modern offices at Oranžerie, Prague — quiet focus zones, beautiful garden, great daylight, quality equipment, bike storage, gym and shower, fully stocked kitchen, lunches prepared by our private chefs

Community

  • Regular team breakfasts, workshops, and relaxed meetups (BBQ, game nights, parties, teambuildings)

To Apply

Please send us following:

  1. CV - keep it tight
  2. 90-day plan (max 1 page) - what would you actually do? Be specific.
  3. One growth example - a time you grew a player base, audience, or business. Include numbers.

No cover letters about your passion for gaming. Show us what you'd do.

 

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