Role Summary
This is a great opportunity to contribute to the design and development of Naphora’s mobile games, working on gameplay from early concepts and prototypes through to testing and release.
You’ll help create engaging player experiences by designing and iterating mechanics, levels, progression, balancing, and features using player feedback, data, and strong game design principles.
You’ll work closely with Product, Engineering, Art, QA, and Data in a fast-paced development environment where experimentation, rapid iteration, and learning are a big part of how we build games.
Responsibilities
Game Design & Development
Design and iterate gameplay mechanics, features, levels, and player experiences
Create and maintain clear game design documentation and feature specifications
Design and balance progression, gameplay difficulty, rewards, power-ups, and other game systems
Prototype and test new mechanics and gameplay ideas
Support the design and balancing of game economies, progression, and monetization systems
Take increasing ownership of features from initial concept through implementation and release
Testing & Optimization
Conduct regular playtests and identify opportunities to improve gameplay and the overall player experience
Use gameplay metrics, player feedback, and design judgment to inform design decisions
Test, learn, and iterate quickly based on results
Identify balancing issues and recommend practical improvements
Stay up to date with Hybrid Casual, Free-to-Play, and broader mobile gaming trends and competitor games
Collaboration & LiveOps
Work closely with Engineers, Artists, QA, Product, and Data throughout the development process
Communicate design requirements clearly and collaborate with the team during implementation
Support LiveOps through new content, events, features, and gameplay improvements
Ensure features support the overall product vision, player experience, and business objectives
Contribute ideas and solutions during prototyping, experimentation, and product discussions
Success Looks Like
Designing gameplay and features that contribute positively to player engagement and the overall game experience
Prototyping, testing, and iterating ideas quickly
Using data, player feedback, and design judgment to continuously improve features
Taking ownership of assigned features and following them through from concept to release
Producing clear and practical design documentation that cross-functional teams can work from
Collaborating effectively with Product, Engineering, Art, QA, and Data
Demonstrating strong attention to detail while understanding the bigger product picture
Developing a strong understanding of how design decisions impact retention, engagement, monetization, and scalability
Learning quickly, actively seeking feedback, and applying it to future work
Qualifications
1–3 years of Game Design experience, including relevant professional, academic, indie, or personal game projects
Strong understanding of game design fundamentals, player psychology, gameplay loops, and player progression
Strong interest in mobile games, particularly Hybrid Casual and Free-to-Play games
Experience creating game design documentation, feature specifications, and balancing spreadsheets
Basic understanding of progression systems, game economies, rewards, and monetization mechanics
Familiarity with Unity and game development pipelines
Comfortable using Excel or Google Sheets for balancing, analysis, and design work
Strong analytical and problem-solving skills with good attention to detail
Able to communicate ideas clearly and collaborate effectively across different disciplines
Comfortable receiving feedback, iterating quickly, and adapting as games evolve
Proactive, curious, and eager to learn and develop as a Game Designer
Portfolio demonstrating game design work, prototypes, game jams, or shipped titles is highly desirable
Fluent in English